How to talk about games
We need a better way to write about games. I don’t mean a new form of journalism. I’m not seeking the Lester Bangs or Pauline Kael of video games. My point is much simpler.
We need more words.
For a long time we’ve tried to make games align with our critical sensibilities. We’ve focused a dramaturgical lens on narrative games; we’ve applied film theory to cinematic games; we’ve examined games as rhetorical systems; and we’ve tried to understand the systemic principles that define games. These are worthy efforts, not a waste of time. We each shine the light we own.