What's it like to be a female game character, Lara Croft?

Diana Maria.jpgLast weekend I bought a collection of 11 Tomb Raider games via humble bundle and am quite happy as I missed some of them like old friends - especially the first level of TR 2 which I played hundreds of times as a demo on my first iMac back in 1999. As a matter of fact, I still know every detail of the first minutes with a degree that is only compareable to Super Mario Bros 1-1 and the first level of Mirror's Edge. Well, saying this, I stumbled upon this really interesting interview with game character writer Rhianna Pratchett, known for Faith from Mirror's Edge and, of course, Lara Croft in the first part of the reboot. It deals with a wide range of topics like the differences between male and female characters, guys with boobs, LGBT character designs and cultural baggage:

I didn’t want to just make Lara a male character with boobs. It’s always kind of a…it is a human story at heart. But there things—the language she uses, or the way that she interacts—that could be said to be more feminine. I’m very much not talking about her sense of vulnerability or being scared. That again has been rolled out as: male characters aren’t shown as being scared or vulnerable, why should female characters? Well, just because it hasn’t been done with male characters doesn’t make it wrong! It’s probably more of a problem of the way we depict male characters.

Kill Screen: Tomb Raider writer Rhianna Pratchett on why every kill can't be the first and why she hoped to make Lara Croft gay

Image: „Diana Maria“ von Lara Croft Double Diana Maria Dorow - Diana Maria Dorow. Lizenziert unter CC BY-SA 3.0 de über Wikimedia Commons.


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