Game Design

Scans from the Monkey Island Notebook

Ron Gilbert posted some scans from his notebook that document the creation of the best game of the century: The Secret of Monkey Island.

I'm glad I kept these notebooks, it's a good reminder of how ideas don't come out fully formed. Creation is a messy process with lots of twisty turns and dead ends.

Grumpy Gamer: Monkey Island Design Notebook Scribblings

Interview: Charles Cecil (Beneath a Steel Sky) on Gamasutra

Charles Cecil, the adventure game legend behind the acclaimed Broken Sword and Beneath a Steel Sky, talks to Gamasutra about his 30 years as a storyteller, his work on the new Doctor Who video game series, and how "point-and-click isn't broken."

Interview: Revolution's Cecil On A Career Of Storytelling

Rhianna Pratchett reinvented Tomb Raider

"I grew up playing Tomb Raider, uncovering the world's secrets and unearthing its treasures; I have lived and died as Lara Croft, but nothing comes close to the challenge of re-writing her," said Pratchett in a press release. "Seldom do we get the opportunity to reimagine and reinvent a legend, so getting my narrative hands on Miss Croft was a once-in-a-life-time opportunity."

'Tomb Raider' penned by 'Mirror's Edge' writer Rhianna Pratchett

Rhianna Pratchett